![3d meshes - Unity: how highlight effect should be applied to terrain mesh - Game Development Stack Exchange 3d meshes - Unity: how highlight effect should be applied to terrain mesh - Game Development Stack Exchange](https://i.stack.imgur.com/LGdGI.png)
3d meshes - Unity: how highlight effect should be applied to terrain mesh - Game Development Stack Exchange
![Mini Unity Tutorial How To Select And Highlight Objects In Game Realtime With C# - Jimmy Vegas Unity Tutorials Mini Unity Tutorial How To Select And Highlight Objects In Game Realtime With C# - Jimmy Vegas Unity Tutorials](https://jvunity.weebly.com/uploads/4/7/6/0/47606749/mini-select_orig.png)
Mini Unity Tutorial How To Select And Highlight Objects In Game Realtime With C# - Jimmy Vegas Unity Tutorials
![How to make shining highlighted outline to a GameObject modifying Silhouette-Outlined Diffuse Shader? - Unity Answers How to make shining highlighted outline to a GameObject modifying Silhouette-Outlined Diffuse Shader? - Unity Answers](https://answers.unity.com/storage/temp/84951-outline.png)
How to make shining highlighted outline to a GameObject modifying Silhouette-Outlined Diffuse Shader? - Unity Answers
![Using Gizmo to show the currently selected object in a scene panel | Unity 2018 Cookbook - Third Edition Using Gizmo to show the currently selected object in a scene panel | Unity 2018 Cookbook - Third Edition](https://static.packt-cdn.com/products/9781788471909/graphics/assets/c7f152c1-9628-4647-9481-676bbfc23ce3.png)
Using Gizmo to show the currently selected object in a scene panel | Unity 2018 Cookbook - Third Edition
How to highlight object in Unity | To 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁 𝗮 𝟯𝗗 𝗼𝗯𝗷𝗲𝗰𝘁 𝗶𝗻 𝗨𝗻𝗶𝘁𝘆 you can 𝘂𝘀𝗲 𝗘𝗺𝗶𝘀𝘀𝗶𝗼𝗻 parameter 🙂 Here is my blogpost about how to enable it though a custom
![Highlight targeted object through Scriptable Render Pipeline [Tutorial][C#] - Unity tutorial 2020 - YouTube Highlight targeted object through Scriptable Render Pipeline [Tutorial][C#] - Unity tutorial 2020 - YouTube](https://i.ytimg.com/vi/XSdBkxxPLYw/maxresdefault.jpg)